I started my tests for this game on Friday February, 20th 2015. As of 02/20/2015 the current beta version is 0.75. There are currently two maps.
IMPORTANT NOTICE: If you use Gallium Nine then it is highly recommended to play this game on a Wine-64 Bits environment. There is virtual memory limitation for the 2nd map. If you use a Wine-32 Bits environment then you can play only the first map.
Videos and Tests/ Wine-32 Bits for the first map
Tests here are done for Wine-32 Bits
Gallium Nine: I own two graphics cards HD 7970 and HD 6870.
HD 7970
Wine-32 Bits/Gallium Nine: AMD HD 7970 - First map (graphical glitches)
Only the first map is playable
There are a couple of graphical glitches
HD 6870
Wine-32 Bits/Gallium Nine: AMD HD 6870 - First map (no glitch)
Only the first map is playable
There is nographical glitch
Why for Wine-32 Bits only the first map is playable?
Having a look on http://forum.toxikk.com/viewtopic.php?f=14&t=1895 it seems that there is a limitation for Windows users on 32 Bits. In "Wine world" you can translate this to "this map can be played only for a Wine-64 Bits".
So yes this game is playable for Wine-32 bit but only for the first map as shown in above videos. To play this more for the 2nd map then it means that Wine-64 Bits is required!!!
Tests on Wine-64 Bits with a NVIDIA card for the 2nd map: Transparent textures!!!
So I tested it on my PC with my NVIDIA card. Since wine 1.7.37 was out on 02/20/2015 I tried this version.
I was able to jump into the 2nd map.
Unfortunately there are missing textures = A couple of textures are transparent.
AFAIR I had the same issue for the game Perpetuum Online two years ago when a friend of mine asked me to have a look oh this issue. AFAIR I wrote a installer PerpetuumOnline-WineD3D-Linux-installer.exe.
Here is a video where the same issue occured (this is fixed for this game!)
I tested the WineD3D DLLs I wrote (installed by the installer). The issue was fixed. But I was under the impression that you can lose a couple of FPS. Moreover those pachtes WineD3D DLLs were done for wine 1.5.11. So it can introduce new issues.
I don't really have time to investigate more on this game but I think a native Linux port of this game could be really interesting
I finally managed to run the game! However, the screen flickers and a lot of the textures just pop up when you stand right next to them. I copied your dlls, which are supposed to prevent the screen from flickering, to the game directory. Unfortunately, it still flickers. Hopefully some of you have an idea what to do.